$OpenBSD: patch-gamectl_cpp,v 1.2 2007/12/05 10:49:24 ajacoutot Exp $
--- gamectl.cpp.orig	Sun Oct 28 02:28:04 2007
+++ gamectl.cpp	Wed Dec  5 11:23:44 2007
@@ -38,7 +38,7 @@ int gamecontrol_t::dl;
 int gamecontrol_t::dr;
 int gamecontrol_t::ul;
 int gamecontrol_t::ur;
-int gamecontrol_t::shot;
+int gamecontrol_t::shot = 1;
 int gamecontrol_t::direction = 1;
 int gamecontrol_t::new_direction = 0;
 int gamecontrol_t::latch_timer = 0;
@@ -52,7 +52,7 @@ void gamecontrol_t::init(int always_fire)
 	right = 0;
 	up = 0;
 	down = 0;
-	shot = 0;
+	shot = 1;
 	movekey_pressed = 0;
 	SDL_EnableKeyRepeat(r_delay, r_interval);
 }
@@ -213,7 +213,7 @@ void gamecontrol_t::press(int k)
 		dr = 1;
 		break;
 	  case BTN_FIRE:
-		shot = 1;
+		shot = !shot;
 		break;
 	}
 	gamecontrol_t::change();
@@ -248,7 +248,6 @@ void gamecontrol_t::release(int k)
 		dr = 0;
 		break;
 	  case BTN_FIRE:
-		shot = 0;
 		break;
 	}
 	gamecontrol_t::change();
